It is difficult for horror games to manage because players know they’re playing a scary game and often have to deal with famous monsters.
Here are some ideas to test your players and ensure they are on edge.
1. Be Secretive With Monsters
In the best horror films, you see only the aftermath of the monster’s attacks. It is rare to get a clear glimpse of the creature itself.
The reason is that watching the monster can ruin the mood. The monster instead is spotted in the shadows, obscuring and wholly hidden from view. Then, it disappears into the shadows or in fog or fog. Any person who has seen it won’t have a detailed account of what they’ve observed.
Once the PCs have figured out what’s going on, why is it possible to find the monster and get rid of it?
If they reach the extent of fighting players, they must continue trying to hit from darkness to be as obscure as possible. They must use the flanking technique, including teleportation shadow-walking, illusionary clones, shadow-walking terror attacks, and so on. to make them as frightful and mysterious as possible.
2. Figure Out Why
There must be a rationale for the events in the game of horror. Simple is better than complex because complicated plots are intricate for players to put the pieces.
What are the reasons that zombies are growing at this particular moment? Who is in charge? What does the master of zombies need, and what is the reason? What are they able to get out of their vast hordes of undead, besides the trusting servants who are unquestioning?
What caused the vampires to become frenzied eaters? Do they have internal conflicts in their ranks, and the new eating behavior could be a result?
What can bring the ghost’s spirit to peace for good? How can the PCs satisfy their final wish? Why would they want to fulfill their desire?
What is the reason why the golem is raging all over the countryside? What can we do for it to be stopped? Where are the creators of this virus, or are they still alive?
Are the werewolves coming out because they’ve felt victimized by the locals, and now is the perfect time to take revenge?
3. Target Sanity
In the face of overwhelming odds or encountering an unnatural creature created through magic, curse, or opposing force, PC’s mental health could be affected.
In games that do not have laws of sanity, players can play up the fear of supernatural, terrifying, and terrifying encounters.
Nightmares. Replay the twisted version of past battles and conflicts.
Phobias. They are temporary unless they are allowed to continue to recur.
Addictions. To drown out the horrible new reality.
4. It’s Never Really Over
Check out some of the greatest iconic horror films and video games. The foes are killed and come back.
Perhaps that one or more PCs vanished for a while and then had an idea implanted, and they’ll come back to resurrect the evil.
Perhaps some organization responsible for the villain’s actions persists and vows revenge against the PCs.
Perhaps an individual PC becomes infected and then becomes the new evil, and the cycle starts again.
These tips can be layered on any experience to make it more frightening.
With Halloween just around the corner, Why not test the trick?